Hearing the distant scream of a Kar98 in Hell Let Loose never made my hair stand up the way guns can in Hunt: Showdown or Squad. It's a cool effect on its own, but the noise doesn't carry well over a distance. The standard rifle sounds for all three playable factions (US, Germany, and Russia) sound more like bassy cannons than piercing screeches. I've heard lots of 'whizzes' and 'pops', but Hell Let Loose lacks the intimidating 'crack' you hear when a bullet breaks the sound barrier next to your face. Ironically, one of the most disappointing moments in Hell Let Loose is when bullets just barely miss me. Some of this comes down to the sound effects Black Matter chose for its WW2 arsenal of Kar98s, M1 Garands, and MP40s. No matter how much I mess with audio sliders, the game never gets loud enough for my liking. This is where Hell Let Loose kinda falls flat. When everything is tuned correctly, a gun should be so loud that I can't hear my teammate over the radio. Coming from dozens of hours in Squad, part of that game's immersion is letting the game overwhelm my ears with extremely loud guns, tank fire, and explosive ordnance. Your first battle will take place at the Steam Store pages.My main nitpick is with sound. I hope you’ve gotten plenty to think about here. The spawning mechanics were the main selling point for me, though the inability to swap weapons had the most negative impact on my gameplay. It feels just a tad more casual than Post Scriptum. Personally, I like Hell Let Loose just a little more. These were the big highlights for me when I decided which was better, Hell Let Loose or Post Scriptum. You’re kind of on your own in this regard, I don’t have any help to offer here other than to point it out as something to watch as time goes on. The games have the exact same price too, so neither has an advantage in gaining players that way. Meanwhile on Twitch, Post Scriptum has more followers, but less active viewers. Steam charts puts Hell Let Loose in the lead by hundreds more, but Hell Let Loose is the new shiny. Playerbase is a big factor when deciding between the two games, but figuring it out isn’t very easy. Hell Let Loose definitely scores high marks for visuals, especially its gritty looking mud. Not terrible, but more adequate than impressive. Unique Meta Game Fight for victory by breaking through the enemy lines on a large, evolving. It has 50v50 battles on slightly smaller but much more detailed maps, much better graphics, slightly less realistic gunplay. Hell Let Loose comes closer to balancing realism and fun, whereas Post Scriptum aims to be more of a military simulator. Post Scriptum is more of what you’d expect from a larger scale multiplayer game. Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive. Honestly Hell Let Loose is better than PS if you're coming from Battlefield. Hell Let Loose has more colorful, detailed, and just overall better looking environments. Still being in Early Access of course means a lot of planned core features for Hell Let Loose are coming soon(tm). That’s a massive lead considering Hell Let Loose hasn’t even been out for a month. It’s to be expected since Post Scriptum is almost a year ahead in development time. It’s more feature complete than Hell Let Loose. It has more vehicle types available, more maps, and overall more options. More focus on the fight, and not the clock. There’s even garrison spawns that everyone can use. In Hell Let Loose, it’s set it and forget it. My biggest complaint is the need to consistently refresh the squad spawn point. It was a very punishing experience that almost turned me off completely. Running to the battle lines took more time than it did to get into position and die. I abhorred the spawning in Post Scriptum and even Squad when I first experienced them on a free weekend. Hell Let Loose has a better spawn system. Hefty points for Post Scriptum in this column. You could respawn with a new gun when pushing across hedgerows, and respawn with an SMG when the fighting flowed into a town. In Post Scriptum you have a couple of weapons to choose from for every class, squad leader included. Hell Let Loose and Post Scriptum, despite having differences, are the cream of World War 2 shooters. Several battlefields have quite some distance on them, making SMGs considerably less than ideal. In Hell Let Loose when I played as squad leader, I was only able to use an SMG. Post Scriptum does have the goal of hitting 50 vs 50 eventually though, if that matters to you. I’ve always been a fan of more players, but honestly I can’t say I could really tell a difference. Post Scriptum is 40 versus 40 players, meanwhile Hell Let Loose is 50 versus 50 players.
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